Welcome to the largest collection of Cross Country results for the state of Illinois in one place on the Web. Kreppert Kompusport Software will be involved in at
least 27 different meets during the fall 2012 season. Results for all of those meets can, or will, be found here. That should amount to more than 250
schools and over 11,000 different athletes.
The schools we saw the most in 2011 were Lisle and Rich South at 6 meets each. We also saw Aurora Christian, Marian Catholic, Montini Catholic,
Walther Lutheran and Westmont at 5 meets each. There were 17 schools in which we saw at 4 meets each.
Frequently Asked Questions
We often get asked the following questions about cross country meets:
When will results be posted?
Will the results for '?????' meet be posted here?
I made the name change on the tag, why don't the results show the change?
What is Team Standings by Total Team Time?
What are the different scoring methods for a meet?
There is no doubt that this has become a most frequently asked question. Over the last few years it has become common for people to immediately start
looking for the results online as soon as they arrive at home. Host schools have become so dependent on our ability to post the results online that
some are no longer finding ways to distribute copies of the results at the meet. This side effect is unfortunate, and we always leave it up to the host
school of a meet to properly distribute copies of the results of their meet.
As the need has become greater for results to be posted to our website faster, we have tried to rise to that challenge and post results as quickly as
possible. Cross country is a difficult sport to post results directly from the meet site. Many meets are held in forest preserves or parks where even
electricity is not available, let alone a phone line to access the internet. That doesn't mean that it is impossible however. Generators provide
electricity, and cell phone technology provides internet access. In the fall of 2002 we began using a PCMCIA cell phone card that plugs into a laptop
computer to upload results directly from meets. The PCMCIA card is basically a cell phone for the computer, and is paid for just like a cell phone
with monthly minutes, etc. It is designed specifically for use with accessing the internet, although standard phone calls can also be made from it
using a wired headset. In more recent years, we've replaced the PCMCIA card with a USB type connection to the computer. The process however still
works the same way.
Meets where the owner of the company, Fred Kreppert, is personally at, the results for the meet are typically on this website before the awards ceremony is
over with. At some meets the results of all races have been uploaded before the awards ceremony even began. For those meets where Fred is not
present, the process takes a bit longer. The people we have at those meets don't always have immediate access to the internet, nor do they have access to modify the
website. Fred is the sole webmaster of this website. This means that those people often need to travel home from the meet themselves, then e-mail the
results to Fred. By the time this occurs, Fred himself may be still traveling home from the meet he was at, and not have immediate access to the internet
either. In this situation, results will typically be posted by late afternoon on the day of a meet. It may take longer if Fred is doing other
activities that day, or at other meets in the afternoon where he doesn't have time during those meets to upload the results.
To help you better understand when the results of a meet will be posted, you can find at the top of each meet home page a note indicating when the
results of that meet will be posted. Typically, the notes will indicate either shortly after the meet is over with, by late afternoon, by early evening
or by late evening.
Presently, the only results that are posted on this site itself are for meets in which Kreppert Kompusport Software is involved in doing the timing and results. This is
done with no additional charge to the host school, club or organization with the intent that it is a convenient way for the participants, their parents, the news media, scouts,
other athletes, other coaches, college recruiters, friends, neighbors and relatives to view the results of those meets in which we readily have the results for.
This web site has become very popular and the need for more results is clearly apparent. Unfortunately, we have neither the manpower nor the server space to
directly post results on this site for meets we are not involved with. That doesn't mean that we have left this question totally unanswered however. Please
visit our Comprehensive Cross Country Schedule and you will find a listing of all known cross country meets. If the results of a meet can be
found on the Internet, you can click on the name of the meet and you will be taken to those results. Note: This Comprehensive Schedule will return in 2007.
If a change is made directly to an athlete tag and is never reported to us, the change will not be made in the results. Once the coaches packets are
handed out, we don't see those tags again until we process the results. Each athlete tag as an ID number on it and a barcode. While processing the
results, we scan the barcode into the computer. The barcode represents the ID number and identifies the athlete in the computer. At that point, we do
not have the time to go through the tags and find the ones with changes on them. We are only looking at the bar code and/or the ID number. Thus, if the
change is only written on the tag, it will be ignored.
In each coaches packet is a printed roster that we produce from the actual athlete names which we have for them in the computer. Coaches should check
this listing for errors or changes and report them to us. When they do this, the changes are made in the computer and will be reflected in the results.
If an athlete finds that their name is spelled incorrectly or that their year in school is wrong on their athlete tag, they should report this to the coach so
that it can be properly reported to us. We prefer to have such changes reported to us by the coach to minimize the wait time and the number of people
reporting changes, but if an athlete does report it to us, we will also make the change. The key is, it must be reported to us and not just written on the tag.
If a change was written only on the tag and not reported to us at the meet, the change can still be made at a later time, even though it is not reflected in
the results. If it is a year in school change or simple spelling change, anyone can report it to us and the change will be made to the posted results on
the website. On the other hand, if the change involves changing the name of the athlete who participated because the name that is in the results is not
actually the person who participated, only the coach can report this type of change. In some cases, this type of change can affect records, college
scholarships, eligibility, red shirting, etc. Therefore, only a coach can report a complete change of the athlete.
This is one of the most frequently asked questions we get about our results. It is an unofficial team standings based on the cumulative time of the top
five athletes on the team. The score is this cumulative time. The Avg is the average time of the top five athletes, and the Diff is the amount of
time that elapsed between the first and fifth runners.
Kreppert Kompusport Software was the first, and is still one of the only, companies who provide this type of team results as part of its services. A lot of coaches
calculate these numbers for their own team and so we have incorporated it into our standard results package. Not all host schools provide the total team time
page as part of the results handed out at the meet. Either way, we provide it here as a convenience for those people who are interested.
The advantages of this method of scoring is that it credits a runner for having a better performance even if s/he is unable to pass the athlete in front of them. In
the case of the first place finisher, the further s/he can get ahead of the second place finisher, the better they help their team. Under the standard scoring
method, points are awarded by finish place. The person in front of an athlete gets only one point better than them, regardless of the distance between them.
By scoring the race based on time, the closer they can get to the runner in front of them, the better they help their team. Likewise, the further they can get
ahead of the runner behind them, the better they help their team.
It is interesting to note how a team may either move up or down in place in the team scoring when it is based on time rather than points. This represents how close in
time the athletes were to the competitors of the other teams ahead and behind them in the scoring. Spectators can often help here. By encouraging the athletes to do
better during the race they are helping them to get a better score.
Another interesting item to note is the Diff. This is the amount of time between the first and fifth athlete on the team and represents how close the team finishes in a
pack. Better teams typically finish closer together, whereas weaker teams often finish further apart. Sometimes this time can be a little deceiving however.
One very strong runner or one very weak runner can increase this difference.
The home page (or schedule page) for a meet lists the type of scoring that will be used for officially scoring each race in that meet. There are a number of
different types of scoring that can be used. In general, here is how a race is scored.
General Idea - Each team is allowed 7 athletes in a race. Each of the 7 athletes is given a numerical scoring value,
known as "points", based on the place in which they finish in the race. First place is known as 1 point, second place is known as 2 points, etc.
The points of the first 5 athletes who cross the finish line for a team are added together to create a team score. This team score is then ranked
against all the other teams by sorting them in increasing order. A lower team score number is always better, so a team score of 75 points is better than
a team score of 80 points. The team with the lowest team score wins the race. The lowest team score that a team can receive is 15 points.
This occurs when the team has its first 5 athletes finish as the first 5 athletes in the race. Those athletes then receive points of 1, 2, 3, 4 and
5, which adds up to 15. The 6th and 7th finishing athletes on a team are what are known as "pushers". A pusher's job on the team is to finish
before the 5th place runner of another team. Pushers receive points, but their points are not added to the team score for their own team. They
essentially take up a scoring place that another team can not obtain. This has the effect of giving the other team a higher team score by pushing their
athletes further down in the point numbering system. If a team does not have at least 5 athletes who finish in the race they would typically not receive
a team score. Some scoring methods do allow for them to receive a team score as outlined below however.
Instead of using points, another method of team scoring is to use time. Kreppert Kompusport Software calls this method Total Team Time, and also
displays the team results based on this method for all races in which any type of official team scoring is done. No meet we currently work at uses this
method as the official scoring method. It is interesting to look at however, and is better described under the FAQ
Team Standings by Total Team Time
You may see the following types of scoring methods listed on the home page for a meet on this website:
None - This method is where no scoring is being done at all. This is typically used for open races. In the results
you will see only a list of athletes in the order in which they finished during the race, along with their times.
Standard - This method is where each overall finish place is counted as the numerical scoring value, or points, for the
athlete. The points for the first 5 athletes who finish the race on a team are added together to create a team score. If a team does not have at least
5 athletes who finish the race, they will not receive a team score. Using this method, no athlete from any team is removed from
the scoring. Thus, if more than 7 athletes per team are allowed to compete in the race, any or all teams may have more than 2 pushers in the race as any athlete
finishing after their 5th athlete will serve as a pusher. Likewise, any team not having at least 5 athletes will have all of their athletes who compete
in the race act as pushers. To prevent these situations, Displacement scoring would be used. This method is a basic scoring
method and originated when only place cards (or popsicle sticks) handed out in the chute were used to calculate the team score. With the use of computers,
the other scoring methods have become much more popular. For a general description of scoring, see General Idea and Breaking Ties.
Deadman - This method is where each overall finish place is counted as a numerical scoring value, or points, for the athlete. The
points for the first 5 athletes who finish the race on a team are added together to create a team score. Using this method, no athlete from any team is removed from the
scoring. If a team does not have 5 athletes competing in the race, a "deadman" numerical scoring value is generated for the additional athletes on the team
to complete their 5 athletes. This deadman numerical scoring value is determined by adding 1 to the overall place of the last athlete in the race. For example,
if there are 120 athletes who finish in the race, the deadman value will be 121. So if a team only has 3 athletes who finish the race, their last 2 athletes to
complete the 5 required to score will receive point values of 121. Using this method, all teams participating in the race will receive a team score.
Note that a team must have at least one athlete who finishes the race in order to receive a team score however. Also using this method, no athlete from
any team is removed from the scoring. Thus, if more than 7 athletes per team are allowed to compete in the race, any or all teams my have more than 2
pushers in the race. To prevent this situation, Displacement Deadman scoring would be used.
For a more general description of scoring, see General Idea and Breaking Ties.
Displacement - This method is where any team who does not have at least 5 athletes who finish the race will not receive a team score, and
their athletes will be removed from the scoring process. If a team is allowed to have more than 7 athletes per race, any athlete finishing beyond the
7th athlete on their team will also be removed from the scoring process. In the results you will notice 2 columns of numbers on the left. The first number
represents the athlete's overall place number. The second number represents their scoring place numerical value, or points. When an athlete
is removed from the scoring process, they will not have a number in the second column. The first 5 athletes finishing for a team have their points (the second column)
added together to determine their team score. The 6th and 7th athletes finishing on the team, known as "pushers", also receive points but their points are
not added to the team score of their own team. They essentially take up a scoring place that another team can not obtain. Because the athlete's overall finish
place does not represent their scoring place, place cards or popsicle sticks that are often handed out as backup scoring methods don't properly give the team score for a
team. For a more general description of scoring, see General Idea and Breaking Ties.
Displacement Deadman - This method is a combined Deadman and Displacement
method. Like the Deadman method, all teams in the race will receive a team score as long as they have at least one athlete who finishes the race. If a team
does not have at least 5 athletes who finish in the race, a "deadman" numerical scoring value is generated for the additional athletes on the team to complete
their 5 athletes. This deadman numerical scoring value is determined by adding 1 to the scoring place of the last athlete in the race. For example, if there
are 120 athletes who score in the race, the deadman value will be 121. So if a team only has 3 athletes who finish the race, their last 2 athletes to complete the
5 required to score will receive point values of 121. Like the Displacement method, any team who has more than 7 athletes who finish in the race will have those
athletes removed from the scoring process. This allows for a race to have more than 7 athletes per team, and yet every team in the race will receive a
team score, even if they didn't have at least 5 athletes who finished the race. In the results you will notice 2 columns of numbers on the left. The first
number represents the athlete's overall place number. The second column represents their scoring place numerical value, or points. When an athlete
is removed from the scoring, they will not have a number in the second column. The first 5 athletes finishing for a team (plus the deadman points for teams not
having at least 5 athletes) have their points (the second column) added together to determine their team score. The 6th and 7th athletes finishing on the
team, known as "pushers", also receive points but their points are not added to the team score of their own team. They essentially take up a scoring place
that another team can not obtain. Because the athlete's overall finish place does not represent their scoring place, place cards or popsicle sticks
that are often handed out as backup scoring methods don't properly give the team score for a team. For a more general description of scoring, see
General Idea and Breaking Ties.
Dual - This method is used for smaller meets where only a couple of teams compete in the meet. If more than 4 or 5 teams are
competing in the meet, one of the other methods of scoring will usually be used. With this format, each team is scored as if only one other team was competing in
the meet. The process is repeated until each team is matched with all other teams in the meet. For instance, if there are 3 teams in the meet,
Team A, Team B and Team C, Team A would be scored twice. They will be scored once with Team B and once with Team C. In each case, the other team
is removed from the scoring as if they were not at the meet. Likewise, Team B would be scored twice, once with Team A and once with Team C. For
the 3 team meet in our example, a total of 3 separate team results would be produced for the meet. The idea of this method is to see how each team
does with only one other team instead of with all teams in the meet. The actual method of scoring can be either Standard,
Deadman, Displacement or Displacement Deadman. Usually
Standard or Deadman scoring is used to help make the scoring simpler. With computers however, any of the
methods can be used. For a more general description of scoring, see General Idea and Breaking Ties.
Breaking Ties - Like any sport, ties can occur in the team scoring for a race. The rules governing the meet determine how a
tie is broken, but basically there are 2 similar methods. Jr. high, high school and college meets use the same rule. USATF, AAU and IAAF meets
follow a slightly different, but similar rule. For Jr. high, high school and college meets the overall place of the 6th place athlete on the team is used
to break a tie in team scoring. The team with their 6th place athlete finishing ahead of the other team's 6th place athlete will win the tie.
Since only 5 athletes are required to score as a team, it is possible that one or both teams would not have a 6th place athlete. If one team does not
have a 6th place athlete and the other one does, the team with the 6th place athlete will win the tie. If neither team has a 6th place athlete, the 5th
place athlete is then used instead. Although real 5th place athletes can not finish in the same overall place, when using deadman
scoring it is possible that there is still a tie when looking at the 5th place athletes if both 5th place athletes are deadman scores. When this happens,
then the 4th place athletes are used instead. If the tie still can not be broken, then 3rd place is used, and then 2nd place is used in like manner.
Eventually the tie will be able to be broken. For USATF, AAU and IAAF meets, the 5th place athlete is used to break a tie. The team with their
5th place athlete finishing ahead of the other team's 5th place athlete will win the tie. Since deadman scoring is never used for
these meets, there will always be at least 5 athletes from the team finishing the race else the team will not receive a team score.
Displacement scoring is always used for these meets, with Unattached athletes and teams with less than 5 athletes always being
removed from the team scoring process. When using Total Team Time for calculating team results, the time of the athlete is used instead of the overall place.
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